That said, Hollow Realization relies heavily on dialogue, and the lack of English voices means you are going to be doing a lot of reading if you want to follow the story. I was still able to enjoy the game and understand the story without playing the previous games, but I have watched much of the SAO anime and was able to recognize many of the characters. Hollow Realization is actually the fourth entry in the series, but it’s the first to come to Switch. Her data doesn’t reveal much about who she is, and it’s the player’s job to find out more about Premiere as you journey through Hollow Realization’s five main areas. In Ainground, the world of Sword Art: Origin, Kirito and crew meet an NPC whom they name “Premiere,” who seems to be something of a blank slate. The story of Hollow Realization centers around Kirito and his friends-Asuna, Leafa, Lisbeth, Klein, among others-entering a new game called “Sword Art: Origin,” which seems familiar to them since it reuses assets from “Sword Art Online,” the game they participated in three years prior. The combat isn’t bad, and there is a ton of content, but much of the narrative is told through dialogue interactions between characters, so some previous attachment to them is almost a precursor to enjoying the game. Much of the content and story of this action-RPG focuses on seeing recognizable and beloved characters interacting with one another. If you aren’t familiar with or a fan of the Sword Art Online (SAO) light novels or anime, I can safely say that Hollow Realization probably isn’t for you.
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